AI Insights · Timothy · July 2021
Top 5 Hypercasual Games in the UK for Q2 2021
Discover the performance trends of the top 5 hypercasual games in the United Kingdom during Q2 2021, based on data from Sensor Tower.
During the second quarter of 2021, the top 5 hypercasual games in the UK showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period.
Slime Simulator Fluid Games experienced fluctuations in both downloads and revenue. Weekly downloads peaked at 22.3K in early April before gradually declining to 2.8K by the end of June. Revenue showed more stability, averaging around $26K weekly, with a notable peak of $28.6K at the end of May. Active users started at 15.4K and steadily decreased to 8.8K by the end of the quarter.
Magic Slime: Antistress & ASMR saw a consistent drop in both downloads and revenue. Downloads started at 6.1K in early April but fell sharply to just 214 by the end of June. Revenue also declined from approximately $11.2K to $6.1K over the same period. Active users mirrored this trend, decreasing from 16.2K to 8.1K.
Bus Simulator: Ultimate had a dynamic quarter with significant peaks and troughs. Downloads surged to 26.9K in early May but dropped to 8.4K by the end of June. Revenue followed a similar pattern, peaking at $7.2K in early May before stabilizing around $4K-$5K. Active users reached a high of 101.6K in mid-May but eventually declined to 54.2K.
Eye Art: Perfect Makeup Artist showed a gradual decline in performance metrics. Weekly downloads decreased from 16.4K in early April to 4.3K by the end of June. Revenue remained relatively stable, averaging around $3.5K, with minor fluctuations. Active users dropped from 25.7K to 10.2K over the quarter.
Athletics Mania: Track & Field maintained a steady performance in terms of weekly downloads and revenue. Downloads hovered around 4.6K to 5.4K in April but gradually decreased to 2.3K by the end of June. Revenue ranged from approximately $2.8K to $4.2K, with minor peaks and troughs. Active users remained relatively stable, averaging around 11K to 13K throughout the quarter.
These insights into the performance of the top 5 hypercasual games in the UK for Q2 2021 highlight the dynamic nature of the mobile gaming market. For more detailed analysis and insights, visit Sensor Tower.